Design patterns in Web Development

July 29, 2017
Progressive design for the

Ever wondered what design patterns are? In this article, I'll explain why design patterns are important, and will provide some examples, in PHP, of when and why they should be used.

What are Design Patterns?

Design patterns are optimized, reusable solutions to the programming problems that we encounter every day. A design pattern is not a class or a library that we can simply plug into our system; it's much more than that. It is a template that has to be implemented in the correct situation. It's not language-specific either. A good design pattern should be implementable in most—if not all—languages, depending on the capabilities of the language. Most importantly, any design pattern can be a double-edged sword— if implemented in the wrong place, it can be disastrous and create many problems for you. However, implemented in the right place, at the right time, it can be your savior.

There are three basic kinds of design patterns:

  • structural
  • creational
  • behavioral

Structural patterns generally deal with relationships between entities, making it easier for these entities to work together.

Creational patterns provide instantiation mechanisms, making it easier to create objects in a way that suits the situation.

Behavioral patterns are used in communications between entities and make it easier and more flexible for these entities to communicate.

Why should we use them?

Design patterns are, by principle, well-thought out solutions to programming problems. Many programmers have encountered these problems before, and have used these 'solutions' to remedy them. If you encounter these problems, why recreate a solution when you can use an already proven answer?

Example

Let's imagine that you've been given the responsibility of creating a way to merge two classes which do two different things based on the situation. These two classes are heavily used by the existing system in different places, making it difficult to remove these two classes and change the existing code. To add to this, changing the existing code requires that you'll also need to test any changed code, since these sorts of edits, in a system which relies on different components, almost always introduce new bugs. Instead of doing this, you can implement a variation of the strategy pattern and adapter pattern, which can easily handle these types of scenarios.

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